Changelog
All guide updates, dated.
September 18, 2026
Week-one status update and known-issues coverage
- Added the developers' week-one status update to the Michael Myers guide: the planned reduction to over-effective perks, the intention to make Michael harder to stagger after successive downs, and the incoming adjustments to melee damage, civilian stagger states and combo attack speed.
- Added a civilian-combat outlook to the survivor guide, covering the named pull-back on perk-stacked pile-on lobbies and the continuing Grab and Struggle tuning.
- Added a "what's next for perk balance" section to the perks guide explaining what the announced perk reductions mean for deck planning.
- Added the four story-mode challenges still under review — Chapter 2 Challenge 6, Chapter 4 Challenges 5 and 6, and Chapter 5 Challenge 6 — to the story mode page, along with the chapter results-screen crashes reported on the Prologue and Chapter 3.
- Added the four Progressive Challenges under review (Thomas — Linebacker, Rachel — Superstitious Tools, Alexis — Craftswoman, Laurie — Quick Thinking) and the weapon-requirement wording issue to the characters page.
- Added a Known Issues section to the gameplay guide with the confirmed fixes in progress — Shape Jump stuck on cooldown, grabs removing civilian movement, post-escape executions, rooftop residents and Xbox Series X|S crashes — plus the official crash-report address.
September 14, 2026
Complete Civilian stats and escape strategy
- Completed the launch stat tables for all 12 Civilians and expanded the role recommendations for scouts, resident leaders, objective specialists and fighters.
- Added a match-aware escape priority, two-player scouting and escort tactics, Special Target protection, early weapon distribution and rescue-before-exit guidance to the survivor guide.
September 13, 2026
Complete Michael ability pool and launch-build loadout
- Expanded the Michael Myers guide from three documented ability choices to all six, and added a recommended launch-build trio plus Axe and Pickaxe guidance for Bloodthirst tier 3.
September 12, 2026
Perks guide, story walkthrough and endings
- Published a new Perks guide covering civilian Perk Cards and Perk Decks — Perk Points rolls and rarity odds, temporary upgrades, scrap values, the two-copy deck limit and which card types are worth a slot.
- Published a full story mode walkthrough covering the Smith's Grove Prologue and all five numbered chapters, stage by stage, with the points where each chapter is ready to be left.
- Added an endings section to the story mode page explaining the railroad, cornfield and sewer exits and how to collect the remaining ones by replaying Chapter 5 only.
- Added a Bloodthirst tiers section to the Michael Myers guide, including the Patch 1.0.2 increases to his base damage resistance and to Bloodthirst tier 1 and 2 resistance.
- Updated the survivor guide for the Patch 1.0.2 reduction in grab-escape item spawns, and the story mode page for the Patch 1.0.2 singleplayer challenge fixes.
- Added the new Perks and Walkthrough pages to the site navigation, in-page search, sitemap and llms.txt.
September 10, 2026
Items, weapons and cosmetics guides
- Published a new Items & Weapons guide covering every launch item and weapon — survival gear, keys and tools, throwables, melee, firearms and light/stun items — with the item requirements for each escape route.
- Added an item-and-weapon uses table to the survivor guide and linked it through to the new items guide.
- Added per-character cosmetics unlock conditions to the characters page, including outfit requirements for every civilian.
September 9, 2026
Survivor and killer mechanics update
- Expanded the survivor and killer guides with current stamina, perk-deck, escape discovery, stalking and ability behavior, plus a practical arrest walkthrough and killer counterplay.
September 7, 2026
Launch mechanics guide expansion
- Expanded the Michael Myers guide with Killer Sense controls, Focus Points, Stalk effects, audio tracking and execution thresholds.
- Added all four survivor escape routes with their item requirements, changing barriers, noise alerts and Sedan counterplay.
September 6, 2026
Early Access Hotfix 1 guide update
- Gameplay, single-player and Michael Myers guides updated with confirmed Hotfix 1 fixes for challenge tracking, Offline Play queueing and Michael's downed recovery prompt.
Sep 5, 2026
Launch edition and post-launch revision 1
- Site launch with guides: Michael Myers (killer guide), Heroes of Haddonfield (survivor guide), all characters, gameplay systems, story mode, singleplayer options, and the four launch maps.
- All content verified against the official site (halloweengame.com), its news blog and the Steam listing as of Sep 5, 2026.
- Homepage H1 text spacing fixed so "Halloween: The Game" and "Survive Haddonfield" read as separate phrases; full-bleed section heading resized to match the standard section H2 scale.
- Section numbers (01, 02…) moved outside headings so article H2s contain only clean keyword text.
- Mobile full-screen menu no longer trapped inside the sticky header (backdrop-filter containing-block fix) and keeps a visible close toggle.
- Keyword balance pass: reduced repeated "Michael Myers" phrasing across non-killer guides (survivor, story mode, characters) in favor of each page's own target terms.
- Watermark cleanup: all 31 in-use press screenshots carried a bottom © line — each was re-cropped (new filenames, cache-safe) or swapped for clean official Steam screenshots; audited image-by-image with Gemini vision.
September 8, 2026
Launch-day abilities, heroes and crossplay update
- Added launch-build effects for Blackout, Detection Pulse and Reality Tear to the Michael Myers and gameplay guides.
- Added seven documented hero stat spreads, measurable trait effects and stat-backed character recommendations.
- Confirmed crossplay friend-code steps and clarified that cross-progression is not supported.
- Added all six story-mode chapter names and the 14 audio collectibles' chapter-by-chapter distribution.
- Published a complete route for all 14 story-mode Loomis Logs and recordings, including chapter lock points and a Collector checklist.